We are converting over to straight Dungeons and Dragons 5th edition for the Classes. Below is some great ideas, names and such. Not going to lie, this page is a bit unorganized. But if you can sift through it, there are some pretty cool ideas here.
The Wide Variety of Classes and Sub Classes
The classes of the World of Legon is broken out into 3 major categories; Fighter, Cleric and Thief. Now each class has it’s sub classes that can be much more precise on preferences and fighting styles. This is still a work in progress, and will be narrowed down and more descriptive soon. Numbers inside of the parenthesis is the amount of Hit Points per level. Example: Fighter is 1D8+4. It is essentially 1D12 but with a fail safe of having at least 5 HP’s.
Please Note:
Magic is outlawed on Legon. There has been devastating results when magic goes wrong. So the class of Magic-User / Mage does not truly exist.
Classes and Their Sub Classes
FIGHTER (1D8+4)
– Fighter – The basic type of Fighter. No real armor or weapon preference.
> Barbarian, Slayer, Butcher, Savage, Mauler
– Guard – Well trained, well equipped. Almost always part of an army, outpost.
> Enforcer
– Ranger – Armor preference is medium to Light. Crossbows and Bows preferred. Hand to hand, smaller quick blades.
> Archer, Hunter
– Knight – Armor preference, heavy, full. Shields, long swords, double handed weapons.
> Cavalier, Paladin
CLERIC (1D6+4)
– Priest – No real fighting class, clothing and no weapon preference. Healing magic granted by Animax.
> Deacon, Scribe
– Cleric – A fighting priest, medium to heavy armor preferred, blunt weapons, non lethal. Some healing power granted by a Priest.
– Druid – Light armor and blunt weapons preferred. Has natural healing knowledge (potions, herbs, salves)
> Monk, Mender
– Witch – No armor proficiency, has natural magic knowledge (healing, growing crops, etc), likes simple weapons or daggers.
> Warlock, Gypsy, Healer, Alchemist
– Shade – A Cleric of Finster. Medium armor preferred open to all weapons. Has simple healing powers, but more powerful pain damage.
> Vizier, Invoker
THIEF (1D4+4)
– Thief – Light armor and small hidden weapons preferred.
> Thug, Scavenger
– Assassin – Light armor, hidden weapons and crossbow / bow weapons preferred. Great knowledge of poisons.
> Quick blade, Acrobat
– Bard – No armor preference, blunt weapons preferred. Must have a higher charisma, to scam people out of their gold.
CROSS CLASSES
Instead of being a “Fighter / Thief” we would call it a Dusk Blade. Mind you, this was pre-Dungeons and Dragons 5th Edition.
– Witch Blade (Fighter Witch) (1d10+4)
– Crusader (Cleric Fighter) (1D10+4)
– Dusk Blade (Fighter Thief) (1D10+4)
– Beguiler (Theif Mage*) (1D10+2)
– Strider (Ranger Monk) (1D12+2)
– Tempest (Shade Assassin) (1D10+2)
* – Magic like parlor tricks, and nothing more (slide of hand).
Quick XP Table for cross classes
This chart is fun, but outdated. Before the dawn of 5e, we used this chart for “dual” class, and we never used it as “dual” we created a name for it. Standard classes go up in level like the normal 5e. Cross classes take 50% more to gain level. See below for the differences.
Experience Points | Level | Proficiency Bonus |
---|---|---|
0 | 1 | +2 |
450 | 2 | +2 |
1,350 | 3 | +2 |
4,050 | 4 | +2 |
9,750 | 5 | +3 |
21,000 | 6 | +3 |
34,500 | 7 | +3 |
51,000 | 8 | +3 |
72,000 | 9 | +4 |
96,000 | 10 | +4 |
127,500 | 11 | +4 |
150,000 | 12 | +4 |
180,000 | 13 | +5 |
210,000 | 14 | +5 |
247,500 | 15 | +5 |
292,500 | 16 | +5 |
337,500 | 17 | +6 |
397,500 | 18 | +6 |
457,500 | 19 | +6 |
532,500 | 20 | +6 |