Events, Plots and Notes

Weather for Adv 121022
WEATHER NEXT 5 DAYS

-Cloudy slight breeze, mild temps, 55H, 10mph
-Sun Clouds hover on horizon, very windy gusts up to 40mph, 70H, 25mph
-Mostly Sunny, Breezy 65H 20mph
-Partly Cloudy 55H, 5mph
-Clear very windy gusts up to 60mph, 75H, 35mph+

D&D 5e Spell Component Database

Here is some code:

h3 class=”storyheadline”

span style=”color: #82eefd;” – chance

span style=”color: #ffa500;” – dmaster

strong class=”topofround”

House Upkeep: 3pp 2gp a week

Chance had

25 pp (125 gp)
23 gp
35 sp
23 cp

bought armor, daggers – 51 gp
Food 8gp
Rent a room 2sp

10pp
14gp
33sp
23cp

Rented room, breakfast 11sp

10pp
14gp
33sp
19cp

600 xp for orcs

ELF CLANS
Elathana, Thallan, Lazziar, Ravanala, Yllayra & Vaalyun.
——————-

HOME: 2pp, 5gp, 17sp, 9cp
ON YOU: 5pp, 7gp, 16sp, 10cp

got 4PP 5gp for reward

6pp, 8gp, 15sp, 9cp

paid for room

1gp + 1gp Golden cats

75 xp for the bandit.

Augustia
Faelyn
Magistrate seriphina “Magistrate Sarfina,

Word Hippo

25 Fantasy City Plot Hooks

  • People in a specific ward of the city start turning into stone. It happens seemingly at random and there doesn’t appear to be any pattern in who turns. As a response, city officials quarantine off the ward.
  • An influential noble family’s estate disappears in the middle of the night with the family inside. Only the young heir escaped due to their sneaking out earlier in the night.
  • A mysterious fog blankets the city each night. Anyone caught in it wakes the next morning with no memory of the night before, covering in scrapes, bruises, and cuts.
  • A war between two thieves’ guilds wages within in the city. Clashes between the guilds and local authorities disrupts the city and chaos slowly becomes the norm.
  • Statues around the city start disappearing and reappearing in unusual places; on top of homes, outside shops, in the middle of streets, etc. They seem harmless until one is found holding the mangled corpse of a prominent local figure.
  • A hole opens in the town square. After several hundred feet, initial explorations discover the pit leads to a huge, ancient, decrepit, underground city. It seems uninhabited at first…until the horrors start appearing.
  • Reports of mysterious, hooded figures start spreading throughout the city. Nothing has happened yet, but paranoia and fear starts gripping the people. Some to the point of lashing out in eradic outbursts.
  • Strange lights appear over the city each night. Then, the disappearances start. One person claims they escaped the “people of the light.”
  • Rumors spread of a horrible monster that roams the streets at night. They say whoever encounters the creature dies. The problem is, no unusual disappearances or deaths have been reported. There aren’t even any strange tracks or evidence of a monster. But, the people stay convinced of the monster’s existence.
  • The annual fighting tournament is starting soon. Sponsors begin recruiting combatants and teams to represent their businesses and organizations.
  • The city stands as one of the few sfe havens left standing. Outside of its walls, horrible monsters roam free. A rogue group threatens the city’s safety as they strive to bring the monster’s in.
  • The city starts moving. Each day, the entire city shifts several feet away from its original location. No on knows how orwhy the city moves. Nor do they know where it’s heading.
  • The local baron locks down the city for seemingly no reason. Guards are instructed to keep everyone within the city walls with no explanation.
  • One day, no one is able to leave the city. Anyone who attempts to leave finds themselves entering from a different street. The streets don’t appear different when looking from within the city or from outside.
  • The city exists atop a seemingly endless labyrinth that descends deep into the earth. All who’ve ventured into the maze have yet to return. But, rumors of a great treasure at the end of the structure lead countless adventurers into the labyrinth.
  • An enormous tower ascends from the center of the city. A wizard ushers forth a challenge to any who conquers their tower a great reward.
  • Tensions rise between the city and a group of druids in the nearby forest. The group starts pushing the forest closer and closer to the city and small skirmishes with the city guard start taking place throughout the city.
  • A rebellion breaks out in the city. Small skirmishes and sabotage disrupt daily life.
  • A powerful wizard encases the city in a magical barrier. They claim an ancient artifact lies somewhere within the city. But, no one knows what it is or where it lies.
  • The city was constructed as a massive vehicle to wander the world. A malicious organization strives to claim control of the city to use as a weapon against the rest of the world.
  • The beloved monarch disappears in the capital city. They leave a note stating they knew they would vanish and that the people should stay strong. But, their heirs and many of the noble families turn to subterfuge and betrayal to secure their spot as the new monarch, turning the city into the battleground of a silent war.
  • The city gets pulled into an otherworldly realm by enigmatic beings, warping the city in unusual and frightening ways. They claim a specific individual dwells within the city whom they seek. But, no one knows who this person is.
  • A mysterious, ghostly white figure wanders the city’s streets at night. They wail about the end of the city coming soon and anyone who approaches the figure become paralyzed with a look of sheer terror on their face.
  • Reports of monsters start rolling in across the city. Many of these claims seem to be nothing more than hallucinations until reports of the same monsters start coming in more and more frequently.
  • Each night, a massive monster brings destruction and havoc to the city. Then, the following morning, everything returns to normal; destroyed buildings miraculously repair themselves and those who perished return to life, emerging from their homes completely unscathed. But, each and every person remembers what happens and no one knows how to stop it.

NAMES FOR MAYOR HEADS OF STATE

jaghirdar
city manager
city official
maire
lord mayor
burgomaster
supervisor
first selectman
administrator
director
manager
head
chief
superintendent
boss
supervisor
controller
leader
executive
overseer
principal
governor
foreman
gaffer
official
president
captain
chairman
chair
kingpin
chairperson
employer
chairwoman
bureaucrat
baas
functionary
organiserUK
organizerUS
commander
mandarin
archon
agent
proprietor
administrant
bigwig
CEO
premier
minister
inspector
judge
comptroller
President
commissioner
ambassador
dean
custodian
consul
authority
producer
admin
prez
head honcho
chief executive
managing director
top dog
head man
head person
numero uno
big wheel
Mister Big
front office
person upstairs
statesman
senator
congressman
congresswoman
stateswoman
politician
statesperson
chancellor
senate member
political figure
master
steward
skipper
superior
boss man
keeper
headman
big cheese
foreperson
warden
sherang
ruler
curator
caretaker
taskmaster
guardian
chieftain
forewoman
big gun
helmsman
magistrate
representative
sachem
padrone
public servant
straw boss
conductor
civil servant
brass
jefe
office-holder
higher-up
MD
chief executive officer
super
owner
heavyweight
manageress
elder
apparatchik
helmer
dignitary
ringleader
key player
big person
line manager
big kahuna
big shot
jack-in-office
office-bearer
senior
high muckamuck
office holder
watchman
monarch
sovereign
lord
suit
provost
officeholder
zookeeper
executrix
taskperson
dominator
appointee
co
slave driver
wheel
person in charge
number one
trustee
figurehead
senior manager
senior administrator
senior official
executor
director general
head of department
big white chief
top brass
office bearer
convener
moderator
justice
mistress
janitor
patron
chargehand
VIP
guru
grieve
supremo
overman
taskmistress
watchdog
patriarch
bailiff
conservator
tycoon
doyen
entrepreneur
businessperson
general
commandant
member of the board
government official
government worker
better
team leader
head woman
chamberlain
fat cat
kahuna
pit boss
pannikin boss
big noise
lord and master
groundskeeper
arbitrator
public official
government employee
public employee
committee member
board member
organization administrator
commanding officer
JP
Justice of the Peace
top banana
Big Daddy
Big Chief
accountant
planner
jailerUS
financial officer
business manager
prepositus
bossman
marshal
enforcer
driver
checker
player
examiner
sitter
gaolerUK
handler
attendant
executive officer
top person
brass hat
overlord
top woman
top man
viceroy
liege
suzerain
superior commander
headliner
seneschal
intendant
regulator
proconsul
guv
protector
archivist
groundsman
fiduciary
overling
watchkeeper
doyenne
coryphée
top cat
gubernatorial leader
presiding officer
outfit
capitalist
management
corporation
juice
establishment
person
slavedriver
matriarch
pedagogueUK
pedagogUS
trainer
civil-service employee
elected official
servant

NAVIGATION

The World of Legon